In the beginning, you'll want to take things slow and resist the temptation to start spending immediately allow your funds and points to accumulate while you figure out what your students really need. (So installing that new vibrating, Mai-Tai dispensing deluxe chair in the administrator's office probably won't go over well.) Balancing the school's maintenance fees and teacher salaries with making new improvements often becomes the biggest issue at hand. While points are earned over time through regular activities, cash is primarily earned through tuition, which is paid on a schedule. Both are important since you need to spend them both for research projects, special tests, items, challenges, and more. There are actually two types of currency in the game cold, hard cash, and a system of points in different areas of learning (Research Points). As time passes and students move through their years, you need to play closer attention to their dreams and suggestions, and work to make sure your school (and your faculty) has everything they need to graduate successfully. Students will go to class and teachers will show up, but for your school to grow and improve you'll have to take direct action. Your academy, for the most part, runs itself. With only a handful of students, a single teacher, limited facilities and even more limited funds, will you be able to build it up to be one of the highest ranked schools in the country? Pocket Academy is their latest casual simulation, and this time you're put in charge of a newly constructed, struggling school. Kairosoft, creator of Game Dev Story and Grand Prix Story, wants you to whip out your iOS of choice and prove it. For those of you who ever sat in class, watching their teacher drone through an analysis of HP Lovecraft's effect on modern literature and thought to yourselves, This is so boring.
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May 2023
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